Vestyx Shard worldbook outline

Vestyx Worldbook Outline

A. Intro to Peacock Sky (vaguely guessing this to be 6 pages max)

I. Flavor of the Peacock Sky at large
a. Aliencentric
b. Hard to travel off shard
c. Variety and Complexity of life
d. Cultural clashes
e. Various levels of magic and tech
f. Power levels (they’re higher)

II. Flavor of Vestyx
a. Orc-centric
b. Lots of barrier climates
c. Very few cities
d. Little law, if any/ lack of organized government

B. Playable Races (probably 2 pages each, possibly 3 if we show the entire race build or big illustrations)

I. Ahte
a. Introduction
b. Box with other information
A. Names
A. Male
B. Female
B. Favored regions (may include terrains or places they may show up on shards in general?)
C. Originally from (x)
c. Physical description
d. Society
e. Relations to other races
f. Favored Religions
g. Technology
h. Adventurers
i. Racial traits (and build?) (includes languages)
j. Illustration: species genders (probably in underwear or common garb)

II. Grundii
a. (similar to outline above)

III. Monkashii
a. Introduction
The Monkashii are a technologically simple, agrarian race.
b. Box with other information
A. Names
Monkashii names, like their language, are a strange mixture of lyrical bird song and chittering primate sounds. Their names tend to have two or more syllables and involve repetition of sounds.
Female names: Chiku-chi, Klulu, Shikikiki, Lalularula, Sik-sikaari
Male names: Lolo-pa, Krakou, Chipchip-chako, Mikikiko, Tutut-trut
Favored regions: Shards of Gazrin; any small chunks of land which are uninhabited by sentients.
Originally from: Gazrin
c. Physical description
These little creatures look like a combination of Tamarin monkeys and birds, with omnivorous, crow-like beaks, brightly colored eyes, earthy colored fur and feathers, big simian ears, and long prehensile tails. Their arms are wings with two clawed fingers and a thumb on each, much like an archaeopteryx.
d. Society
The Monkashii live as peaceful and productive an existence as they can. Each troupe crafts large communal buildings with smaller family homes inside. The families that live together also work together, subsisting through a combination of farming, hunting, and gathering. Multiple troupes may live on the same island, provided there are enough resources. Excellent opportunists, they will often find ways to connect smaller floating islands to extend their territory.
One Monkashii will almost never physically attack another, and instead, serious arguments are settled through violent, though rarely fatal bird fights. They raise various species of birds for ceremonial fights, all referred to as Trillii. Each Monkashii family tends at least one bloodline of Trillii, and train them constantly, though they rarely fight more than once a year. Trillii bloodlines are carefully guarded, and the feathers and skulls of revered birds are considered sacred artifacts among the Monkashii.
e. Relations to other races
In general, Monkashii are very open to other races, and will gladly trade items and knowledge with even the most alien looking creatures. They are very communal, friendly, and loyal to a fault. However, the Monkashii’s communal attitude means that fighting one often means fighting a whole swarm. Any Monkashi will come to the aid of another if life or limb is on the line, no matter their differences.
Monkashii have a long history of being bullied by larger beings, but .
f. Favored Religions
The Monkashii racial name is actually a nod to their mythical progenitor, Monkash.
g. Technology
h. Adventurers
i. Racial traits (and build?) (includes languages)
j. Illustration: species genders (probably in underwear or common garb)

IV. Orcs
a. Introduction
b. Box with other information
A. Names
Orc names tend to be harsh and gutteral
A. Male
B. Female
B. Favored regions (may include terrains or places they may show up on shards in general?)
C. Originally from (x)
c. Physical description
d. Society
e. Relations to other races
f. Favored Religions
g. Technology
h. Adventurers
i. Racial traits (and build?) (includes languages)
j. Illustration: species genders (probably in underwear or common garb)

V. Squodd
a. Introduction
b. Box with other information
A. Names
A. Male
B. Female
B. Favored regions (may include terrains or places they may show up on shards in general?)
C. Originally from (x)
c. Physical description
d. Society
e. Relations to other races
f. Favored Religions
g. Technology
h. Adventurers
i. Racial traits (and build?) (includes languages)
j. Illustration: species genders (probably in underwear or common garb)

VI. Wildlings
a. Introduction
b. Box with other information
A. Names
A. Male
B. Female
B. Favored regions (may include terrains or places they may show up on shards in general?)
C. Originally from (x)
c. Physical description
d. Society
e. Relations to other races
f. Favored Religions
g. Technology
h. Adventurers
i. Racial traits (and build?) (includes languages)
j. Illustration: species genders (probably in underwear or common garb)

VII. Illustration: Height Chart

C. Timeline – Maybe a short timeline of the shard itself (just the past 9 years) with detail, or something with less detail for a longer time (maybe 50 or 100 years?) that also covers some of the moon’s history (probably another 6 pages at most?)

D. Biomes (I’m thinking at least a 4 page spread on each, as per Pathfinder worldbook, possibly more) (36 pages for 4 each, possibly up to 54 for 6 each)

I. The Broken Stair
a. Large Illustration (half page?) establishing shot landscape
b. History
c. Government? (maybe discuss factions in and major races of area here?)
d. Gazetteer (how organized do we want this? I was thinking of trying to do 12-15 places per section. At least two examples of these: city, ruin, inn/camp, “mystery place”, and at least one each of these: monster den/creature city, temple, and natural landmark/place. We may want more leeway than that, but having those puts us at 11 places, so we could maybe expand beyond that up to 15 or as page space allows?)
e. Small Illustrations: Small thumbnail sketches of some of these places??
f. Flora and fauna ?? (a couple of short entries that give flavor to the stats of pre-made animals/monsters. This is done in the pathfinder worldbook in a page or so, though we could also list things and have a bestiary in the back)
g. Tech?? (could go here, or be part of the flavor introduction for the shard earlier in the text)

II. The Forsaken Lands
a. (similar to above)

III. The Golden Savannah
a. (similar to above)

IV. The Humming Marsh
a. (similar to above)

V. The Hungry Wood
a. (similar to above)

VI. The Iron Wood
a. (similar to above)

VII. The Lava Lands
a. (similar to above)

VIII. The Obsidian Wastes
a. (similar to above)

IX. The Red-rock Labyrinth
a. (similar to above)

E. Religion (maybe one or two gods per playable race?) (probably two per page, so maybe 6 to 8 pages?)

I. Chaos and Order maybe?

II. Some of the more violent orcs worship some version of Inferno and or Conquest

III. Wildling goddess of growth?

IV. Some serene worship an ice god/dess in lieu of the “dead” Order

V. The monkashii racial hero/god Monkash, an avatar of Clay

VI. Should dragons as gods be mentioned here??

VII. Each god (should have these headings)
a. Alignment?
b. Aspect
c. Domains (5 each for pathfinder)
d. Favored weapon (do we care about this?)
e. Centers of Worship
f. Nationality/race
g. Description

F. Factions (guessing we’ll only have a couple, if any) (also, guessing at sub-categories for brainstorming, we don’t really need them) (pathfinder gives each faction a two page spread in their worldbook)

I. Political factions

II. Religious factions

III. Trade factions

IV. Each faction (should have these headings)
a. Small box with:
A. Alignment??
B. Headquarters
C. Leaders
D. Prominent members
E. Structure (corporation, military hierarchy, multiple orders of knights, loose affiliation of like-minded explorers, religious cult/assassin’s guild, etc)
F. Scope (national-one country, regional – shard, multi-regional – some shards, or global)
G. resources
b. intro paragraphs
c. Structure and Leadership
d. Goals
e. Public perception

G. Adventurer’s notes

I. New Classes and Archetypes (maybe one per race?)
a. Orc beast-warrior class that is fighter/druid (probably no spells?) and comes with animal companion?
b. Alchemist archetype based on Ahte scientists?
c. Maybe a badass druid archetype that gives better plant flavor for the wildlings
d.

II. New Feats

III. New Spells and domains

IV. New equipment and magic items

V. New npc races

VI. Beastiary

Vestyx Shard worldbook outline

Peacock Sky Scrapophillia Moophe