Hoardlings are one of the smallest of the races, living relatively short lives and breeding incredibly fast. The oldest recorded Hoardlings died around the age of 60, but most are lucky to make it to 30. They are known for their fearlessness and constant activity, never wasting a moment.
Hoardlings stand about 2 feet tall, with thin, tufted tails, and fur like body hair on their forearms and lower legs. They have large rounded ears, but otherwise their features are finer and pointier than that of the round faced Gnomes.
Hoardling Racial Traits
Racial Ability Bonuses: +2 Dex, +2 Con, -2 Wis and a +2 to one of the remaining ability scores decided at character creation.
Small: Hoardlings are Small creatures and gain a +1 size bonus on attack rolls, a -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Fast Speed: Hoardlings have a base speed of 40 feet.
Low-Light Vision: Hoardlings can see twice as far as normal in conditions of dim light.
Battle-Hardened: Hoardlings gain a +1 bonus to CMD.
Cornered Fury: Whenever a Hoardling is reduced to half its hit points or fewer and has no conscious ally within 30 feet, it gains a +2 racial bonus on melee attack rolls and to Armor Class.
No Fear: Hoardlings are immune to fear and fear effects.
Frenzy: Once per day, whenever a hoardling takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to AC.
Plagueborn: Hoardlings gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened.
Swarming: Hoardlings are used to living and fighting communally with other members of their race. Up to two Hoardlings can share the same square at the same time. If two of them are occupying the same square and attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
Languages: Hoardlings begin play speaking Barev and Gnomish (Builder). Hoardlings with high Intelligence scores can pick up to six other starting languages usually in line with the Shard they come from.